All Time Greats Fantasy Football is fantasy football played with real stats
from any era of NFL history. You draft legends โ from 1960s Hall of Famers to modern
superstars โ and each week one of their actual career games is randomly drawn as your score.
The past becomes the present.
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You draft a roster of historical NFL players in a live snake draft against your leaguemates.
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Each fantasy week, every player on your roster is randomly assigned one real game from their entire career.
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That game's stats are converted to fantasy points using your league's scoring settings.
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Your total score is compared to your opponent's. Most points wins the week.
Snake draft format. Your league drafts players in a rotating order โ
the team that picks first in round 1 picks last in round 2, and so on.
Draft order is randomized before the draft begins.
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Pick any NFL player from history โ the entire database of historical player-seasons is available, spanning multiple decades of the NFL.
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Players are eligible based on position slots. You draft into specific positions: QB, RB, WR, TE, and K.
You must fill every required slot.
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Once a player is drafted, no other team in the league can pick them.
Players are unique โ only one team can own, say, 1985 Walter Payton.
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The draft is complete when every team has filled all of their roster slots.
The commissioner then starts the season.
Each fantasy week = one randomly drawn game from that player's entire career.
Your 1984 Eric Dickerson could produce his 248-yard rushing game one week,
or a quiet 40-yard effort the next. Every single game he ever played is in the pool.
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At the start of each week, the system randomly selects one real game
from each player's full career game log. Every game with non-zero stats is eligible โ
good games and bad games alike.
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No game is repeated within the same season. Once a specific game
(e.g. Jerry Rice, 1994 Week 3 vs. the Raiders) has been used for your team,
it won't come up again until the following season. This prevents the same
monster game from carrying your roster all year.
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Career depth matters. A player with a long career has a larger
pool to draw from โ more variance, more upside, more disaster potential.
A player with a shorter peak career has fewer options and less variance week to week.
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The game's real stats (yards, TDs, receptions, etc.) are converted
directly to fantasy points using your league's scoring formula. There is no lineup
management โ all roster players score every week.
Example:
You draft Jerry Rice. Over 14 regular season weeks + playoffs, up to 17 different real
games from his career will be randomly drawn. Week 1 might pull his 1995 Week 7 performance
(3 TDs, 149 yards). Week 2 might pull a quiet 4-catch, 42-yard game from 1990.
You're riding the real career arc โ peaks, slumps, and all.
The default roster is 14 players. Commissioners can customize position counts before the draft. There are no bench spots or lineup decisions โ every player on your roster scores every week.
QB
Quarterback
ร 2
RB
Running Back
ร 4
WR
Wide Receiver
ร 4
TE
Tight End
ร 2
K
Kicker
ร 2
There are no flex spots, no IR, and no waivers. Your roster is locked after the draft.
All players play all weeks โ roster construction and draft strategy are everything.
Commissioners can adjust scoring before the season starts. These are the defaults:
Passing
Passing yard
+0.04 pts
Passing TD
+6 pts
Interception
โ2 pts
Rushing
Rushing yard
+0.1 pts
Rushing TD
+6 pts
Receiving
Reception
+0.5 pts
Receiving yard
+0.1 pts
Receiving TD
+6 pts
Kicking & Misc
Field goal made
+3 pts
Extra point made
+1 pt
Fumble lost
โ2 pts
0.04 pts/passing yard = 1 point per 25 yards ยท 0.1 pts/rushing or receiving yard = 1 point per 10 yards ยท Half-PPR scoring (0.5 per reception)
Draft
Snake draft โ all teams fill their rosters before the season begins. The commissioner controls when the draft opens.
Regular Season โ Weeks 1โ13
Head-to-head matchups each week. Win/loss record and total points determine playoff seeding. All roster players score automatically each week.
Playoff Seeding โ End of Week 13
Top 6 teams by record (tiebroken by total points scored) qualify for the playoffs. Seeds 1 & 2 receive a first-round bye.
Wild Card Round โ Week 14
Seeds 3 vs. 6 and Seeds 4 vs. 5 play. The two winners advance. Seeds 1 and 2 have a bye.
Semifinals โ Week 15
Seed 1 hosts the lowest remaining seed. Seed 2 hosts the other. Two winners advance to the championship.
Championship โ Week 16
The two remaining teams face off for the title. Highest score wins the ATG-FF championship.
Can the same great game come up every week?
No. Each specific game is only drawn once per season. Once Jerry Rice's 1995 Week 7 game has been used, it's removed from the pool for the rest of that season. So even the best players in history will eventually draw quieter games.
What if a player runs out of unique career games?
For a 17-week season, most players have more than enough career games. If a player's pool is exhausted (e.g., a player with a very short career), the system will re-enable previously used games to ensure the season can complete.
Do I have to set a lineup each week?
No lineup decisions. Every player on your roster scores every week. There are no benches, no flex spots, and no waivers. Your draft is your team for the entire season.
Can I draft the same player as someone else?
No. Each player can only be owned by one team per league. Once someone drafts a player, they're off the board.
What years of data are available?
ATG-FF uses historical NFL game log data spanning multiple decades. The exact range depends on data availability by position and era.
What happens if two teams tie in a matchup?
Ties count as a loss for both teams for the purposes of playoff seeding. Total points scored is the primary tiebreaker for seeding.
Ready to play?
Pick your legends. Ride the variance. Win the championship.